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These items have a chance to do something when you are hit by an enemy.

Item Details
Blackfeather

Dodging or getting hit by a ranged attack automatically shoots a homing rocket back at the attacker for 600–800% weapon damage as Physical.

Cloak

Cape of the Dark Night

Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds.

Cloak

Death Watch Mantle

25–35% chance to explode in a fan of knives for 750-900% weapon damage when hit.

Shoulders

Deathseer's Cowl

15–20% chance on being hit by an Undead enemy to charm it for 2 seconds.

Helmet

Schaefer's Hammer

Casting a Lightning skill charges you with Lightning, causing you to deal 650–850% weapon damage as Lightning every second for 5 seconds to nearby enemies.

Two-Handed Mace

The Burning Axe of Sankis

Chance to fight through the pain when enemies hit you.

One-Handed Axe

The Oculus

Taking damage has up to a 15–20% chance to reset the cooldown on Teleport.

Orb

Thunder God’s Vigor

Blocking, dodging or being hit causes you to discharge bolts of electricity that deal 100–130% weapon damage as Lightning.

Belt

Vigilance

Getting hit has a chance to automatically cast Inner Sanctuary.

Polearm

Wall of Bone

20–30% chance to be protected by a shield of bones when you are hit.
Crafted Shield that has 3 random Magic Properties.

Shield

Wall of Man

20–30% chance to be protected by a shield of bones when you are hit.
Crafted Shield that has 5 random Magic Properties.

Shield

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