Patch 2.1.2 PTR Patch Notes

Posted by DHAdmin on November 18th, 2014 at 6:21 pm
Blizzard Quote [source]

Below you'll find the preliminary PTR patch notes for patch 2.1.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.1.2 - v2.1.22.28341

To provide feedback on patch 2.1.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:


  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • Healing
    • The "Healing" stat on the character sheet has been replaced with "Recovery"
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
  • Social
    • The total number of players in a Community and in Community chat will now be displayed on the roster page
    • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
    • The Clan Roster will now display the duration that a member has been offline
    • The Clan Roster can now be sorted by offline duration

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  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets

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  • Barbarian
    • Active Skills
      • Frenzy
        • Skill Rune - Vanguard
          • Movement speed increased from 15% to 25%

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  • Demon Hunter
    • Active Skills
      • Chakram
        • Skill Rune - Serpentine
          • Damage type changed from Poison to Cold
      • Evasive Fire
        • Skill Rune - Parting Gift
          • Damage type changed from Poison to Physical
      • Grenade
        • Skill Rune - Gas Grenades
          • Has been removed
          • Replaced with "Cold Grenade"
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage
      • Multishot
        • Skill Rune - Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit
      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction
        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune - Choking Gas
          • Has been removed
          • Replaced with "Vanishing Powder"
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds
      • Spike Trap
        • Skill Rune - Echoing Blast
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3
      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatred

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  • Monk
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany

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  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Grasping Spirit
          • Has been removed
          • Replaced with "Poisoned Spirit"
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison

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  • Wizard
    • Active Skills
      • Hydra
        • Greatly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 105%
        • Skill Rune - Arcane Hydra
          • Weapon damage reduced from 245% to 130%
        • Skill Rune - Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 100%
        • Skill Rune - Frost Hydra
          • Weapon damage reduced from 275% to 135%
        • Skill Rune - Lightning Hydra
          • Weapon damage reduced from 305% to 135%
        • Skill Rune - Mammoth Hydra
          • Weapon damage reduced from 400% to 295%

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  • Bug Fixes
    • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

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  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Crown
      • Legendary power added
        • Whenever a gem drops, a gem of the type socketed into this item also drops
          • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
  • Class-Specific Items
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
        • Has been redesigned
          • (2) Set Bonus
            • Now increases the damage of your Hatred generators by 40% for every Sentry you have active
          • (6) Set Bonus
            • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
    • Monk
      • Monkey King's Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage
  • New Seasonal Legendary Items
    • Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +1,000 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience
        • Upgrade rank grants: +1 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest's Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
      • Demon Hunter
        • Odyssey's End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources
      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
          • Energy Twister periodically pulls in an enemy within 30 yards
            • An enemy can only be pulled in this way once every 5 seconds
          • Note: These are currently still using the place holder name "Energy Twister Bracers"
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm's on-death explosion applies Exploding Palm
        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
  • Bug Fixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect

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  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

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  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
  • Bounties & Events
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
  • Nephalem Rifts
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
      • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
    • Bug Fixes
      • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

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  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

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  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape

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Blizzcon 2014 Round Up

Posted by DHAdmin on November 10th, 2014 at 3:41 pm
Blizzard Quote [source]

BlizzCon 2014 has come and gone, leaving behind a flurry of news and excitement! Whether you've followed along from home with the Virtual Ticket or sprinted between panels and game demos, it's possible you may have missed a detail or two from show. Not to worry, we're here to keep you informed with recaps, interviews, and news features.

In addition to our own panel recaps, we'll be compiling media and fan site coverage from BlizzCon 2014 right here for your convenience! Check back regularly throughout the week for updates as they become available. Find something we missed? Then let us know in the comments and we'll add it to the list!

Table of Contents:

Day 1: Diablo III — What's Next

The Reaper of Souls development team took the stage to share some insight on upcoming content, balance changes, and of course new loot headed your way in the near future!

Mischief Managed: New Treasure Goblins!

After expressing our utmost gratitude for your continued support throughout the launch of Reaper of Souls and the Ultimate Evil Edition, game director Josh Mosqueira introduced the newest members of the Treasure Goblin family.

The Blood Thief, the Odious Collector, and the Gem Hoarder are all variations of your typical Treasure Goblin. Each drops a different type of loot: Blood Shards, Crafting materials and recipes, and Gems respectively! These little guys will be arriving in Patch 2.1.2, and who knows? They might not be alone…

More to Explore: Nephalem Rifts Revisited

Next, senior game designer Jonny Ebbert touched on our design intent behind Nephalem Rifts, using randomization as a tool to create an experience that's infinitely replayable. We're revisiting several existing zones from Acts I and II and adding new map tiles to accomplish this goal.


These changes will apply to the Oasis, Spider Caves, and Leoric's Jail maps and will be implemented for both Nephalem and Greater Rifts in Patch 2.1.2. We’ll be doing the same for Stinging Winds, the Tristram Fields, and the Festering Woods in a future patch too!

Diamonds in the Rough: New Legendary Gems!

Legendary Gems are a big game changer. We really love how they allow you shift stat priorities and add build variation, but recognize that there are still some holes missing in the utility they can provide. We're developing two new Legendary gems for Patch 2.1.2 that are oriented around Defense and Healing to help fill those gaps.

Greater Rift Improvements

Greater Rifts are a recent addition, and we've learned a lot since adding them. There are a ton of changes coming in the next patch to address some of our (and your) biggest concerns. Expect balance changes to Pylons, monster distribution levels, Rift Guardian randomness, and the addition of a Resurrection at Corpse option for non-Hardcore players, complete with incrementing death timer.

All of these changes will be coming soon to the PTR!

New Item Tier: Ancient Items

Lead designer Kevin Martens introduced a brand new feature: Ancient Items. Ancient Items are an entirely new tier of Legendary item, juiced up and able to roll up to 30% higher stats. Every Legendary in the game has a chance to roll as an Ancient Legendary, and they can only be acquired in Torment I and above. The higher your Torment level, the greater your chance of finding an Ancient item!


Twisted Nature: Explore the Ruins of Sescheron

In addition to previewing Patch 2.1.2, we shared some concepts for content coming in a later patch. The Ruins of Sescheron will be a new Adventure Mode-only zone with new enemies, traps, and bounties for players to explore. 

This former Barbarian city is inspired by the opening cinematic of Diablo II: Lord of Destruction and you'll be able to roam these ruins in new bounties, Nephalem Rifts, and Greater Rifts. 

The enemies your heroes will find in the harsh lands of Sescheron embody the theme of "twisted nature." They tend to hunt in swarms and can pose quite a threat if not managed quickly. Check out the Naja Beetle, Glowing Death, and Frost Maggot below!

Not to be outdone, the Ruins of Sescheron will also feature the Rat King...a truly hideous creature accompanied by an equally hideous contingent of (you guessed it) rats. Glorious!

Season 2 Coming Soon:

In addition to these content reveals, senior technical game designer Wyatt Cheng also explained that Season 1 was a big learning experience, and we’ve got a lot of plans to improve on Season 2 as a result. From Conquests to new Legendaries and rewards, there was plenty to cover on Season 2 alone, so we’ve gone into greater detail over in our preview blog here.


Day 2: Evolving Reaper of Souls

For our second panel, game director Josh Mosquiera got us pumped to talk about items, introducing the philosophies we'd be covering in both the past and future of design for Diablo III. Before getting into the finer details, lead technical artist Julian Love introduced the crowd to our Legendary Workshop.

If you haven't heard about our latest community project and want to hear about the final power we decided on, head over to our Legendary Workshop announcement blog for more information!

Current Philosophy: Epic Heroes, Epic Loot

While our workshop continued on the side, Josh talked about how our current core designs behind items in Diablo III are epic heroes and the promise of epic loot. We accomplish this today through many smaller philosophy points:

  • Less is more.
    • Limit the amount of stuff found but make sure you care about the items acquired.
  • Legendary items should define builds.
    • Encourage build diversity.
    • Create interesting gearing choices. 
  • Rarity equals power.
    • The rarest items in the game should feel the most powerful.
    • Avoid muddling gear choices with an overlap in power range.

These values have gotten us a long way, and Josh, along with lead system designer Kevin Martens and game designer Travis Day, covered different parts of the journey of Diablo III.

We had a lot of good intentions with features like the original Inferno difficulty, the Elite "Out of Time" debuff, highly rewarding destructables, and the Auction House. Of course, as none of these things have remained in game, we know that they didn’t work out in the end.

So where did we go wrong?

Looking Back on Item Design

The original philosophies we had are quite different from the current iteration:

  • Long item reward tail.
    • We originally wanted the pursuit of end game loot to take a very long time.
  • The Quality Tier Overlap Fallacy.
    • The idea that a well-rolled Magic item could be better than a low-end Rare was intriguing, but caused too much confusion for gearing.
  • Randomness is king.
    • The concept was that an item with a less than perfect roll gave you something else to work toward.
    • In practice, it’s just frustrating.

After Diablo III launched, we patched in a lot of fixes to remove or improve features that weren't working. The Monster Power system preserved high difficulty levels while not making them impossible to achieve. Paragon levels were introduced to give players a consistent way to make progress regardless of the random number generator’s whims. Ubers and the Hellfire Machine event gave dedicated players long-term farming goals.


Challenging Assumptions: Console and the Auction House

While our PC team was hard at work, our console team was discovering this new platform was a great place to challenge assumptions. We found we could break the mold by introducing features that were otherwise seen as “not very Diablo,” such as tooltip comparisons. Through experimentation, we discovered our item philosophy is what needed work.


Console's experiments became what we called Loot 1.5. It laid the foundation for Loot 2.0, the complete revamp of itemization that came with the Reaper of Souls expansion. Less, better, and more epic were all key goals. Yet there remained one piece of the puzzle: the Auction House.

It didn't take long to realize that the Auction House discouraged players from acquiring their gear through simply playing the game. Acquiring your gear through menus wasn’t what Diablo was all about, but it was how it was being played. This was the driving force behind removing it, and we haven’t looked back.

Where We Go From Here

Where do we go from here? We've made some great sweeping changes, but there's always more room to learn and grow. We plan on continuing to create gameplay variety and to focus on the fantasy. This means making sure your Demon Hunter feels like vengeance incarnate and your Crusader is that war machine made human. From there, we can "balance to awesome" and make sure that the numbers behind those characters speak to those ideals.


Sneak Peek: New Items and Sets!

So let's get to what you're really here for...previews of the upcoming Legendary items and Sets we've been hard at work on!

Raiment of a Thousand Storms had some significant updates. These were made to not only maintain the fantasy of the Monk's fast and slippery nature, but to make sure the gameplay feels fun and engaging rather than a game of pinball.

We're revising a few existing Legendaries to fill in gaps and improve skills that may have fallen to the wayside due to more powerful gearing options. We’re also introducing entirely new pieces that fulfill a similar cause. Of course, we have plenty of new class sets coming up too!

While we’ve got several sets in the works, only a few are ready to share right now. We want to return to some of the long-requested gameplay styles that the community has been asking for and that we’ve been dying to revisit.


It’s been a great experience to reflect on not only what we’ve learned, but what we’ve accomplished. We’re eager to continue developing Diablo III and to keep bringing you an amazing game that you’ll love to return to throughout the years. 

Fansite & Media Coverage

Can't get enough news? Here's more we've collected from around the web!

Other Blogs & Panel Recaps

Interviews & Hands-On Reviews


Photos & Screenshots

Blizzcon Diablo 3 News Summary

Posted by DHAdmin on November 7th, 2014 at 10:32 am

I will be updating this post as details are revealed. First Diablo 3 panel starts at 2:15 PM PST.

New Game Mechanics/Modes/Areas:

  • New snowy ruins zone called The Ruins of Sesheron, old Barbarian capital. Based on the area in the Diablo 2 cinematic where baal goes to the gate of Sesheron.
  • Will have new bounties and monsters in Adventure mode.

New Monsters:

New Boss:

  • Rat King
  • Everytime you hit him rats come out of his back.
  • Summons Rat Tornados.
  • Eats your corpse when you die.

General Changes:

  • Three new Goblins:
    • (1) The Blood Thief: Drops Blood Shards
    • (2) Odious Collector: Drops Crafting Materials and Plans
    • (3) Gem Hoarder: Drops Gems
    • Goblins now seek out enemies and have unique minimap icons.

Adventure Mode:

  • New Act Layouts in towns. To make all the artisans closer to each other.


  • New Boss: Rat King
  • Improved random map layout in Rift maps for Oasis, Spider Caves, Leoric's Jail.
  • No more long straight ways and loops, they want rifts to feel more fresh every time.
  • Experimenting with a new mechanic. Death timer when you die that increases every time you die, instead of just spawning at the last Greater Rift checkpoint.
  • Changes to Nephalem Trials coming to be more consistent.


  • Pylon Changes
  • Shield Pylon: Now reflects damage taken and explodes dealing damage when it ends.
  • Speed Pylon: Lasts 1 minute and ignores collisions even allowing you to walk through waller.


  • Season 2 on PTR soon.
  • They will bring back old conquests and add new ones.
  • They don't want a Paragon leader board, as it promotes repetitive gameplay.
  • They really liked speed racer conquest. (Complete story mode in an hour)
  • Three new conquests:
    • Get 50m gold outside of the vault
    • Kill certain bosses within 20 minutes of starting the game
    • Complete lore books

    Legendary Gems

    • Will not be redesigning current legendary gems, instead they will be adding new gems.
    • Hoping new legendary items will make the under used legendary gems perform better.
    • Two new Legendary gems.

    New (and updated old) Legendary Items:

    • More legendary items will be shown tomorrow
    • New item type: Ancient Legendary items.
      • Ancient items have higher stat ranges. About a 30% increase.
      • Higher chance on higher Torment and Greater Rifts for Ancient legendary items. 5-10% of legendary item to be Ancient quality.
      • For example: 500-650 Strength on a Chest Piece instead of 416-500.
    • Crown of the Primus: Slow Time gains the effects of all runes
    • Wormwood: Locust Swarm deals continous damage. Also rolls 21-25% Poison Damage.
    • Gungdo Gear:Exploding Palm's on-death explosion applies Exploding Palm.
    • Ranslor's Folly: Energy Twister periodically pulls in an enemy withing 30 yards. An enemy can only be pulled in this way once every 5 seconds.

    New Sets:

    • Barbarian: Set based on Whirlwind and Rend.
      • 2 Piece:Rend Deals 300% more damage.
      • 4 Piece: Rend lasts 300% longer.
      • 6 Piece: Targets affected by rend take +30)% Whirlwind damage.
    • Demon Hunter: Multishot and Discipline
      • 2 Piece: Gain 2 Discipline every time you use a Hatred Generator.
      • 4 Piece: Take 20% less damage if there are enemies within 40 yards.
      • 6 Piece: Every point of Discipline you currently have increases the damage of your Hatred Generators and Multishot by 10%
    • Wizard: Slow Time
      • 2 Piece: Casting Arcane Orb, Energy Twister, Magic Missile and Shock Pulse reduce the cooldown of Slow Time by 1 second.
      • 4 Piece: Enemies affected by your Slow Time take 1250% weapon damage every second.
      • 6 Piece: Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse.
    • Monk: Sunwuko Set Changes
      • 2 Piece: Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 100% weapon damage.
      • 4 Piece: Enemies hit by the decoy explosion take 500% from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light abilities for 3 seconds.


    • New Boss: Rat King

    Class Changes will be discussed at tomorrows Diablo panel.

What to Expect From Blizzcon!

Posted by DHAdmin on November 5th, 2014 at 12:49 pm
Blizzard Quote [source]

Just as the Angel of Death descends upon Westmarch, the time has come once more for the Blizzard community to take the Anaheim Convention Center by storm! If you're planning on joining us live at the event or simply tuning in to celebrate in spirit, here's what you can expect when it comes to all things Diablo for BlizzCon 2014.

Taking the Stage—BlizzCon Panels

Chomping at the bit to know what we're working on? We've got two panels this weekend that offer an inside look at our design process and will give you a taste of what’s to come!


Diablo III - What's Next?:

From 2:15 p.m. - 3:15 p.m. PST on Friday, November 7, join us at the Panel Stage in Hall A for Diablo III - What's Next. In this you'll get a first look at some of the features and concepts we're working on for future Diablo III patches, including a taste of new loot, upcoming balance changes, and a few . . . mischievous surprises.

Led by game director Josh Mosqueira, lead designer Kevin Martens, senior technical designer Wyatt Cheng, and senior game designer Jonny Ebbert, this is a panel Diablo III fans won't want to miss it!

Evolving Reaper of Souls: 

Our second panel runs on Saturday, November 8 from 12:45 p.m. - 1:45 p.m. PST, and if items are your passion, this will definitely pique your interest! In Evolving Reaper of Souls, we're taking a retrospective look at the past and how it has impacted the future of item design in Diablo III.

Kevin Martens and Josh Mosqueira will be joined by game designer Travis Day to discuss how our philosophies have changed and all the lessons we've learned throughout the development and launch of both Diablo III and Reaper of Souls. Not to mention, we'll also be revealing some upcoming Legendary and Set items!

Check out the full panel schedule here for more information.

Don't Forget the Legendary Workshop!

But that's not all! As an added bonus for our Evolving Reaper of Souls panel, we're bringing a few lucky attendees on stage during the panel on Saturday to jam on item design live from BlizzCon, developing our second-ever community Legendary.


Whether you're attending or not, be sure to check out our Legendary Workshop blog for more information if you'd like to submit an idea. 

Catch Us in the Community Corner

Got some burning questions for our developers or community mangers? Stop by the Community Corner anytime during the weekend to visit with influential members of our community, chat with our developers and "blues," or just hang out!

blizzcon_floormap2014@2x - Thumb.png

Wyatt Cheng and Travis Day will be swinging by for an open discussion right after our first panel on Friday, from 3:30 p.m. - 4:45 p.m. PST, so don't be shy. Join us and say hello!

Experience BlizzCon—Wherever You Are!

Whether you're on your way to Anaheim or tuning in from the comfort of your personal Sanctuary, there are plenty of ways to keep tabs on the news and excitement from BlizzCon! We’ll be covering the event on our social channels, so if you want to follow along with updates straight from the show floor, be sure to Like and Follow us on Facebook and Twitter

Of course, if you want the news straight from the Goatman's mouth (sorry, Grimiku), then you should definitely snag a Virtual Ticket. Not only will you be able to watch the events as they happen, but you’ll have on-demand access to our full suite of panel stages as well as the best seats in the house for our contests—and the closing concert featuring Metallica!


This direct coverage comes with a digital goodie bag that’s simply to die for, so head over to our BlizzCon site for all the details.

See You Soon, Nephalem!

We are beyond stoked for this year's BlizzCon, and we hope you are too! What are you looking forward to most this year? Will you be meeting us on the show floor? Let us know in the comments section, and get ready. . . .

See you there!

+100% Bonus Gold Find and EXP – Happy Halloween!

Posted by DHAdmin on October 30th, 2014 at 3:47 pm
Blizzard Quote [source]

Somewhere between the High Heavens and the Pandemonium Fortress linger spirits who hunger for the company of wandering nephalem. . . .

This weekend, we invite you to take part in a celebration honoring these ancient ghosts of the fallen. All mortals who log in to Diablo III this weekend on any platform will receive a +100% bonus to Gold Find and EXP! As with previous buffs, the bonuses provided will stack multiplicatively with existing in-game bonuses, including those provided by items, shrines, Pools of Reflection, and Paragon points.

This bonus Gold Find and Experience period begins in the Americas region on Friday, October 31 at 12:00 a.m. PDT and ends on Monday, November 3 at 11:59 p.m. PST.

Have a ghoulishly good time, heroes. If perchance you fall victim to the things that go bump in the night, be not afraid . . . you'll have plenty of company on the other side.

*For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PDT/PST for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.
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