Champion and Elite Monster Affixes

Posted by DHAdmin on June 14th, 2012 at 9:55 pm

Champions and Rares are monsters with blue or yellow names, any normal monster can spawn as one. They are much more powerful than regular monsters and travel in groups. They have the possibility of dropping the best items in the game. In addition they have abilities called affixes, which grant special them special properties such as being able to create walls out of thin air or even make clones of themselves. The affixes that can spawn on a monster are completely random.

At level 60 every Champion or Elite you kill will grant you a spell buff called "Nephalem Valor" but that is a topic for another guide.

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Sand Sharks!

Champions
  • They come in packs of 3 to 4 monsters.
  • Champions can spawn with any affix other than - Minions, Horde and Missile Dampening.
  • High quality loot will drop only after all Champions have been defeated.
  • On Normal difficulty they have 1 affix.
  • On Nightmare they have 2 affixes.
  • On Hell they have 3 affixes.
  • On Inferno they have 4 affixes.
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Can we just be friends?

Rares
  • Rare monsters are much stronger than a single champion and are followed by three to four minions who are weaker than the rare itself.
  • Rares can spawn with any affix other than - Fire Chains, Health Link and Avenger.
  • Minions can not have the affixes - Horde, Missile Dampening
  • Only the leader drops high quality loot.
  • On Normal difficulty they only have 1 affixes.
  • On Nightmare they have 2 affixes.
  • On Hell they have 3 affixes.
  • On Inferno they have 4 affixes.

Some combinations of Champions and Rares can be fairly easy, but don't let that fool you some combinations are absolutely deadly such as a Mortar, Fire chains and Molten pack. This guide goes over every possible affix.

Vortex

This ability pulls the player to the monster that casted the spell, but causes no damage. A monster requires line of sight to see you, meaning they can not pull you from behind walls or around corners. By itself vortex is not particular dangerous for a melee as they are already up next to the monster, but combined with other affixes such as Arcane Enchanted, Molten, Desecrator - getting pulled into any of those can be certain death.

Health Link

This affix is only possible on Champion monsters and only if more than one is alive. Health Link gives all the champions one large health pool, and the damage you deal to one applies to all of them as long as they are nearby.

Jailer

Jailer gives monsters the ability to trap a player in a prison for a few seconds. Like Vortex, this is not dangerous by itself, but being jailed while a beam of arcane comes towards you is a heart pounding moment. Jailer is worst for any class or player that kills by kiting, being stopped dead in your tracks makes getting away tough. Luckily a few classes have skills to deal with Jailer, for example monks can use Dashing strike to move but it does not free Here is a quick list of all skills that can free you from Jailer

  • Witch Doctors - Spirit Walk.
  • Monks - Serenity, Seven Sided Strikes,
  • Wizards - Teleport
  • Demon Hunter - Smoke Screen
Arcane Enchanted

This affix gives a monster the ability to summon a deadly force of arcane magic, a small circle is placed on the ground and a few seconds later a beam shoots out of from it traveling in a random circular direction. Do not get caught in this! It is one of the most deadly affixes.

Extra Health

Any monster with this affix has extra health, making even weaker packs of Champions/Elites take a while to kill.

Horde

Only rare monsters can have this affix. It increases the amount of minions a monster has by 2-3x

Avenger

Only Champion monsters can spawn with the Avenger affix. When a monster that belongs to a Champion group with the Avenger affix dies, the rest of the pack gains in size and strength. This can make an already difficulty pack even harder as each monster dies.

Desecrator

Desecrator is a targeted spell that creates an area of death on the ground. It takes 1 second for a newly formed Desecrator circle to begin doing damage, get out of these as quick as you can.

Electrified

Lighting shoots out at every direction whenever the monster attacks, or is attacked.

Reflect Damage

Everytime you hit a Champion or Rare with the Reflect Damage affix you take a portion of the damage you dealt back at yourself.

Fast

Every thing the monster does is done much quicker.

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Skeletons that create lava? No thanks

Molten

While a molten monster moves it leaves behind a trail of lava that does considerable damage to anyone standing in it. When a molten monster dies it leaves behind a bomb that explodes after a few seconds dealing a large amount of damage to anyone nearby

Fire Chains

Only champions can spawn with this Fire Chains affix, it creates a chain of fire between itself and the other champion monsters in its pack. If you happen to get caught between two monsters, expect to take a lot of damage. Monster AI is also changed to try and trap the player between the chains.

Teleporter

Allows a monster to teleport at will, away from battle or into battle.

Frozen

Frozen monsters do cold damage with every attack, they also possess the ability to summon frozen balls that over a few seconds explode freezing any player caught in its radius.

Illusionist

Illusionist allows a monster to create clones of it self that are much weaker and have less total health, they do however spawn with the same percent of health as the monster they were cloned from.

Knockback

Every hit from a Knockback monster has a chance to knock back the player and slow them for a few seconds

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No where to run!

Waller

Waller allows monsters to create walls out of thin air, these walls can trap a player allowing them not to run away. A lot of spells can not pass through Waller either, providing the monster a moment of protection.

Missile Dampening

A faint circle in a large area appears around the monster, any projectile that enters the sphere is slowed considerable. It is very similar to the Wizard Spell, Slow Time.

Mortar

Mortar allows a monster to hurl firebombs at the player, they only hit players out of melee range but if they do hit you, they do a considerable amount of damage.

Nightmarish

Nightmare has a chance to be inflicted on a player everytime they are hit by a monster imbued with the Nightmarish ability, they will flee from battle for a seconds while they player is unable to control the character.

Vampiric

A percent of damage the monster causes to you, heals the monster.

Plagued

Plagued monsters leave a large area of poison on the ground that deals damage to any player standing on it, unlike Desecrator and Molten, Plagued does not disappear until the monster that casted it dies.

Shielding

The monster creates a shield around itself making itself invincible to all forms of damage for a few seconds.

General Tips and Tricks Every Diablo 3 Player Should Know

Posted by DHAdmin on June 13th, 2012 at 10:25 pm

A collection of tips to make your travels in the world of Diablo that much easier. Let's get started!

Item tooltips on the ground

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A huge time saver

If you hold down the CTRL key while mousing over an item on the ground, it will show you the items stats. I use this all the time to quickly scan random items on the ground. It is much easier to just quickly glance over items before picking them up than having to open my inventory and search for them in there. An extra tip, if you have your inventory open while holding CTRL over an item on the ground, it will compare it to your currently equipped item

Elective Mode

Elective Mode improves the game so substantially that it completely baffles me why Blizzard decided to hide this option in the menus. Basically Diablo 3 skills are broken down into 7 categories such as Primary and Defensive. By default you are only allowed to pick one skill from each category at a time, but if you turn on elective mode you can pick as many skills from any category as you would like. For example a Monk could choose Serenity (An invincability shield) and Breath of Heaven (A healing spell) two defensive skills at once. Many of my friends hit level 60 without ever knowing this option existed, I really hope Blizzard makes elective mode the default in the future. Until then you can find Elective Mode under the interface heading in Gamepay options.

Advanced Tooltips

Another option Blizzard oddly decided to hide in the menus, you can turn it on by finding it under the interface heading in Gamepay options.

As you can clearly see with Advanced Tooltips turned on you are presented with much more information to help you decide what skill is the best for you. No longer will you have to guess at what skill does more damage.

Comparing second ring or weapon

When you mouse over for example a helm, the game compares it to your currently equipped helm, however for rings it only compares the stats to one of your rings. But if you hold down the ALT key it will compare it to your second ring, or offhand if you are comparing weapons

Note - this also works in the auction house.

Quickly skipping conversations

There is no point in reading dialog for a quest you have already completed, by simply pressing the ESC key you will instantly finish any conversation.

But wait that's not all! For ingame events that have a NPC talking before doing a certain action you can simply press space to skip ahead in the conversation. Normally it takes about 30 seconds for the Cow King to open the secret level, but you can skip through it all by just pressing space a few times.

Stop people from joining your game

Want to play by yourself without having your friends randomly joining your game? Simply go to your options and under the Social tab turn off "Allow Quick Join" and people will no longer be able to disturb your solo play. Turn it back on whenever you are feeling social again.

Force move - Stop accidentally clicking monsters

Have you ever needed to run away from a monster but accidentally clicked and attacked the monster you are running from? Well I sure have, this can be fixed by keybinding the "Move" button in the Diablo 3 options. You can keybind move to any button you want, I personally made mine the F key as I can easily press it in the heat of the moment. Pressing the move key will walk your character to wherever your mouse cursor currently is, ignoring all monsters in the way.

Linking items

If you ever played World of Warcraft than you should already know how to do this, have your chat open to talk in party or to whoever you wish and then shift click any item to link the item into chat. A easy and simple way to show off your items to your friends.

Attack and cast spells without moving

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Who needs a target?

Holding down the shift key while attacking will basically "plant" your feet in place making you not move. This is useful as a melee class when you are on the edge of molten or desecrator and dont want to walk into it (Because fire hurts!). It's very useful for ranged classes who wish to sit back and spam spells without accidentally moving.

Quick chat commands

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Sometimes typing is too slow

Pressing any numpad key from 0-9 will make your character say in game phrases that appear in the chat but also can be heard by all other players near you. It's way faster to press 7 on the numpad to tell everyone to run away, than to actually type it out.

Quick fire tips!

  • Right clicking a spell buff removes it.
  • You gain 20% of your Followers Magic and Gold Find.
  • Dual-wielding grants a 15% bonus to your attack speed.
  • Hitting "g" will drop your banner wherever your mouse currently is.
  • Turn on friendly player health bars with the D key.
  • Turn on enemy health bars with the V key.
  • Pressing "alt" will display all item names on the ground. However in the options you can turn on item names to show permanently.
  • Get a zoomed in view of your character by pressing Z.
  • Hardcore mode is unlocked at level 10.
  • Magic and Gold find are averaged between your group. For example if you have 3 people in your group and everyone's magic find added up equals 90, every member will have 30 magic find.
  • When you are in town clicking another players portal will teleport you to them, you can even teleport to a dead player.
  • If a champion or elite pack has a skull over them, you need to run away as the monster enraged and will kill you much faster. This can be reset by simply going back to town for 2-3 seconds.
  • Every random spawn dungeon that has 2 floors will always have a Resplendent Chest on the second floor.

24 hours with the Real Money Auction House + Diablo Killed on Inferno

Posted by DHAdmin on June 13th, 2012 at 8:53 pm

The first day had prices all over the place with people trying to unload all their extra useless items for $1.25. However that did not last long and quickly even sub-par gear was going for over $100! Not to mention all the $250 sales. Unfortunately due to the random range of prices I was not able to get a good idea of how much I should of listed my items for and I am currently stuck with no available auction slots for another 6 hours, which means I won't be selling anything today. Oh well the first day was pretty fun and I made over $300. For a full history of every item I sold go here here

Until the market settles it's possible to make a fair amount of money by utilizing both the gold and real money auction house to your advantage. For example the string of ears I sold was bought from the gold auction house for 1 million gold and in-turn got me $128 in profit. Until Blizzard brings up commodity auctions in the real money auction house, expect gold to be undervalued allowing you to buy cheap items for gold and sell for real profit at a hugely inflated price. My current feeling on why this is happening is due to the fact a lot of players were not able to farm act 2 and later items to sell for gold since the launch of Diablo 3 and thus were stuck with 300-500k total gold and the inability to buy anything on the gold auction house for weeks. But now the real money auction house allows them to bypass that hurdle of needing gold. I am quite sure once gold is able to bought, people will be much more likely to buy gold and then use that gold for items. Making right now the best time to sell your items before commodities sales start.

On the topic of D3RMT and the "Auction House Price" tracking section, we are waiting until the market has settled down a bit before we start tracking. Expect price tracking to start sometime around the start of July.

Other than that I have finally cleared all of Inferno on my monk about a week ago after getting a much needed life on hit weapon upgrade. I am currently spending most of my time farming Act 3 & 4 for items to sell on the auction house.

Click the images if you want to see my base stats and the weapon I used to clear all of Inferno.

Real Money Auction House is now live!

Posted by DHAdmin on June 12th, 2012 at 1:47 pm

The day has finally come, the RMAH is now available. Prices are pretty random right now with stormshields selling for $100-$200 and then other really good items selling for only $1.25. Expect prices to stabilize in a few days once people realize selling something for $2 will only net them about 30 cents if you cash out.

Blizzard Quote [source]

The Diablo® III real-money auction house is now available in the Americas game region for the U.S. dollar, Australian dollar, and Mexican peso. With the real-money auction house, players will be able to buy and sell the loot they find in the game using actual currency via approved third-party payment services or using their Battle.net® Balance.

The real-money auction house for the Europe game region and the remaining Americas game region currencies (Chilean peso, Argentine peso, and Brazilian real) will launch in the near future. We are rolling out elements of the real-money auction house separately to ensure all of our players have the smoothest possible experience. We'll have more information on the availability of the European real-money auction house and the remaining Americas currencies soon

To access the real-money auction house, click on the "Auction House" button on the left-hand side of the campaign screen, and then on the button showing your region's currency in the upper right-hand corner of the auction house interface. This will switch you between the gold- and real-money auction houses. Latin American players will have access to trade using the United States dollar, Australia dollar and Mexican peso.

Before you get started, here are a few important things to keep in mind:

Regional Auction Houses and Global Play
Players will only have access to the real-money auction house while playing in their home game region (Americas or Europe only), and characters created outside of your home region will not be able to buy, sell, or use items from any real-money auction house. Your home game region, along with which real-money auction houses you have access to, are determined by the country of residence registered to your Battle.net® account. By default, Battle.net will automatically determine the most appropriate real-money auction house for you, but players in some regions may be able to access auction houses for additional currencies in their region via the in-games Options menu.

Account Security Requirements
We also wanted to remind you of a few important security measures you'll be required to use in order to access certain real-money auction house features:

  • Players who wish to use Battle.net Balance to buy and sell items will need to attach a physical Battle.net Authenticator or Battle.net Mobile Authenticator app (Google Play, iTunes, Blackberry) to their Battle.net account. Specifically, an Authenticator is required in order to charge up your Battle.net Balance through Battle.net account management or to select Battle.net Balance as the destination for your auction proceeds.
     
  • Those who wish to use PayPal™ (available in certain regions) to buy items or receive the proceeds of their auctions will need to sign up for our Battle.net SMS Protect service. With Battle.net SMS Protect, you'll occasionally receive a text message on your mobile phone when making PayPal-related transactions; this message contains a code that you must then enter to proceed with your transaction.

Even if you don't plan on using the real-money auction house, we encourage everyone to consider adding these extra layers of protection to their Battle.net account.

Commodities
The real-money auction house will initially launch with equipment trading only (i.e., weapons, armor, and other such gear) -- we'll bring commodities online as soon as possible. As mentioned earlier, we want to make sure that commodity trading remains quick, stable, and reliable. The team is hard at work on this, and we’ll provide another update once commodities are ready.

Item Delivery and "Processing" Purchases
Occasionally, players may have to wait for a period of time before an item or any commodities they purchased in the real-money auction house arrives in their "Completed" tab. While we expect a majority of real-money auction house purchases to be delivered to buyers immediately, in some circumstances, we will need to hold items for delivery while we conduct a review of the transaction. Held items will show as “Processing” until the review is complete.

 

To learn more about the auction house system (including how to select your currency), check out the comprehensive Auction House Guide and Auction House FAQ.

Diablo III Hotfixes - June

Posted by DHAdmin on June 9th, 2012 at 3:33 pm

Today's server restart came with a couple new hotfixes aimed at fixing a few exploitative farming methods players have been using. However the most interesting is the fact monster damage will no longer increase when additional players join your game, a very much welcomed change.

Blizzard Quote [source]

Below you'll find a list of hotfixes for the month of June which address various gameplay and service issues affecting Diablo III.

Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. As always, please keep in mind that some issues cannot be addressed without a client-side patch update. 

Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.

June 29

Bug Fixes

  • General
    • Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown
    • Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability
    • Fixed some additional (but rare) game crashes
  • Auction House
    • Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers

June 28

Items

  • The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
    • The new approximate drop rates are as follows:
      • Hell – Act III and Act IV
        • iLvl 61: 13.9%, up from 9%
        • iLvl 62:  3.45%, up from 1.9%
        • iLvl 63: 0% (no change)
      • Inferno – Act I
        • iLvl 61: 23.9%, up from 17.7%
        • iLvl 62: 12.6%, up from 7.9%
        • iLvl 63: 4.8%, up from 2.0%
      • Inferno – Act II
        • iLvl 61: 23.3%, up from 18.6%
        • iLvl 62: 18.6%, up from 12.4%
        • iLvl 63: 9.3%, up from 4.1%
      • Inferno – Act III and Act IV
        • iLvl 61: 27.1%, up from 24.1%
        • iLvl 62: 21.7%, up from 16.1%
        • iLvl 63: 16.3%, up from 8.0%

Bosses

  • Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor

 

Bug Fixes

  • Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
  • Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
  • Fixed several additional game and service crashes

June 12

Bug Fixes

  • Players can no longer gain achievements they have not earned by joining a Public Game with someone who has earned those achievements
  • Monks can no longer infinitely stack the damage buff from Combination Strike by changing weapons.

June 8

General

  • In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party

Bug Fixes

  • Tyrael no longer has collision when he is your active follower and his damage has been reduced
  • Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed
  • Resplendant chests will no longer spawn in the Underbridge
  • Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time
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